IP Library Granted Patent US 12,283,162
Granted Patent B2
US 12,283,162 · App. 18/082,218 · Granted Apr 22, 2025

Skill-based wagering methods, devices and systems with personalized player modifications

Inventors: Sameer Mohan Gupta (Los Angeles, CA); Bryan O'Reilly (Las Vegas, NV); Ofir Ventura (Las Vegas, NV); Seth Schorr (Las Vegas, NV); Andrew M. Costello (Las Vegas, NV)
Assignee: Super Money Games, Inc.
G07F17/3295G07F17/3223G07F17/3239
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Quick Facts
Patent No.
US 12,283,162
App. No.
18/082,218
Granted
Apr 22, 2025
Kind
B2
Abstract

Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players. In some case, games are modified, such as to have a higher payout or lower difficulty, when criteria for modification are met based which are dependent upon a persona of the player.

Claims (44)

1. A method of personalizing the presentation of a wagering skill-based game to a player, said game having an outcome which is determined primarily by a skill-input of said player relative to at least one event, comprising the steps of:

receiving at a game server, from at least one an input device, player identification information;

utilizing said player identification information to obtain a stored persona of said player, said persona identifying one or more criteria for game modification;

determining, based upon an outcome of one or more previously presented wagering skill-based games presented to said player, whether said criteria for game modification have been met;

when said criteria for game modification have been met, modifying a payout or a difficulty level of a subsequent wagering skill-based game to be presented to said player from a base payout or base difficulty level for said subsequent game;

receiving, at said game server, a wager from said player to play said subsequent game;

receiving, at said game server from one or more sensors, information regarding said player's performance in said at least one event based upon at least one skill-input by said player;

determining, via said game server, an outcome of said subsequent game based upon said information regarding said player's performance; and

awarding a payout to said player when said outcome is a winning outcome.

2. The method in accordance with claim 1 , wherein said persona of said player is determined from a plurality of player game play characteristics.

3. The method in accordance with claim 1 , wherein said characteristics are determined from evaluation of the play of one or more of said wagering skill-based games by said player.

4. The method in accordance with claim 1 , wherein said characteristics are determined from input by said player.

5. The method in accordance with claim 1 , wherein said persona is associated with a player account which is identified by said player identification information.

6. The method in accordance with claim 1 , wherein said base payout or base difficulty level for said subsequent game are determined based upon a skill level assigned to said player.

7. The method in accordance with claim 6 , wherein said subsequent game is modified to have a higher payout than a base payout, which base payout is determined from the odds of said player achieving a successful outcome of said at least one event based upon a difficultly of said at least one event and said player skill level.

8. The method in accordance with claim 6 , wherein said subsequent game is modified to have a lower difficulty than a base difficulty, for the same payout, which base difficultly is based upon particular odds of the player achieving a winning outcome of said at least one event, based upon said player skill level.

9. The method in accordance with claim 1 , wherein when said criteria for modification have not been met, presenting a subsequent wagering skill-based game to said player having said base payout or base difficulty.

10. The method in accordance with claim 1 , wherein said wagering skill-based game comprises one of a bowling or golf event.

11. The method in accordance with claim 1 , wherein said criteria for game modification comprises a number of consecutive previously presented skill-based games having a losing outcome.

12. The method in accordance with claim 1 , wherein said criteria for game modification comprises at least one previously presented skill-based game having a close losing outcome.

13. The method in accordance with claim 1 , wherein said game modification is based upon said persona.

14. A method of personalizing the presentation of a wagering skill-based game to a player, said game having an outcome which is determined primarily by a skill-input of said player relative to at least one event, comprising the steps of:

receiving at a game server, from at least one an input device, player identification information;

utilizing said player identification information to obtain a stored persona of said player, said persona identifying one or more criteria for game modification;

determining, based upon an outcome of one or more previously presented wagering skill-based games presented to said player, whether said criteria for game modification have been met;

generating a subsequent wagering skill-based game, said subsequent wager skill-based game having a payout which is based upon odds of said player achieving a winning outcome based upon a difficulty level of said game and a skill-level of said player;

when said criteria for game modification have been met, lowering said difficulty level of said subsequent wagering skill-based game;

receiving, at said game server, a wager from said player to play said subsequent game;

receiving, at said game server from one or more sensors, information regarding said player's performance in said at least one event based upon at least one skill-input by said player;

determining, via said game server, an outcome of said subsequent game based upon said information regarding said player's performance; and

awarding said payout to said player when said outcome is a winning outcome.

15. The method in accordance with claim 14 , wherein said step of lowering said difficulty level comprises changing one or more characteristics of said at least one event in a manner which makes it more likely that the player will achieve a winning outcome, based upon said skill-level of said player.

16. The method in accordance with claim 14 , wherein said criteria for game modification comprise one or more losing outcomes of said previously presented skill-based games.

17. A method of personalizing the presentation of a wagering skill-based game to a player, said game having an outcome which is determined primarily by a skill-input of said player relative to at least one event, comprising the steps of:

receiving at a game server, from at least one an input device, player identification information;

utilizing said player identification information to obtain a stored persona of said player, said persona identifying one or more criteria for game modification;

determining, based upon an outcome of one or more previously presented wagering skill-based games presented to said player, whether said criteria for game modification have been met;

generating a subsequent wagering skill-based game, said subsequent wager skill-based game having a base payout which is based upon odds of said player achieving a winning outcome based upon a difficulty level of said game and a skill-level of said player;

when said criteria for game modification have been met, increasing said base payout of said subsequent wagering skill-based game;

receiving, at said game server, a wager from said player to play said subsequent game;

receiving, at said game server from one or more sensors, information regarding said player's performance in said at least one event based upon at least one skill-input by said player;

determining, via said game server, an outcome of said subsequent game based upon said information regarding said player's performance; and

awarding said increased base payout to said player when said outcome is a winning outcome.

18. The method in accordance with claim 17 , wherein said criteria for game modification comprise one or more losing outcomes of said previously presented skill-based games.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 15, 2022
From: GUPTA, SAMEER MOHAN; VENTURA, OFIR; SCHORR, SETH; COSTELLO, ANDREW M.; O'REILLY, BRYAN
To: SUPER MONEY GAMES, INC.
Reel/Frame 062110/0708 →
Continuity (8)
Continuation In Part 17985035 · Nov 10, 2022
Continuation In Part 17354118 · Jun 22, 2021
Continuation In Part 17136396 · Dec 29, 2020
Continuation In Part 16947037 · Jul 15, 2020
Continuation 16293947 · Mar 6, 2019
Continuation 15983424 · May 18, 2018
Provisional Application 62509305 · May 22, 2017
Related Publication 20230120231A1 · Apr 20, 2023
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